I’ve been learning Blender the last couple of years. My approach was organic, basically Googling and YouTubing (is that the same thing?) answers to problems that confronted me, starting with searches like ‘Blender Interface Overview’ and getting as far as trying to work out texturing and materials. Along the way, I found some amazing teachers with really useful tips like Arrimus 3D for modelling and Grant Abbit for carefully explanations of specific areas of Blender.

Textures and materials were difficult for me to grasp and I felt like I was constantly hitting blockers. The whole time I was wondering “Is this a problem because I’m not using Substance Painter, Armorpaint or Marmoset Toolbag.” I knew from playing around with sculpting that the industry standard software, Zbrush, which is amazing, isn’t 100% necessary – Blender is a really good sculpting tool too. I’d also seen enough evidence that the texturing and materials do actually work in Blender, so I decided to persevere with learning the Blender way but, to cut a ridiculously long intro short, it was time to do a really good Blender overview. Top to bottom, from the start.

One of the YouTubers CGBoost (Zach Reinhardt), that I’d often stumble upon, did a really good video explanation of textures. I got on his mailing list and he pulled me through his sales funnel towards his excellent course. The way he explains topics, thoroughly but keeping it practical and interesting really chimed in with my way of working. I like his examples too, he’s a great sculptor and the flying car theme of the course seemed goofy and fun.

It’s not particularly expensive, compared to other beginners courses but when once I started I quickly realised what fantastic value it is. So far it has really helped me fill all the little gaps in my knowledge and I’ve made a wonderfully cheesy flying car video. I chose a different car to the main example that chimed more with my 1980s upbringing in New Zealand.

Ironically, I managed to get as far as producing the video above without learning about textures and materials. He’s added a couple of modules into the course that go beyond the core assignment. I’ll do another little post when I’ve finished those.